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The wolf among us game rating
The wolf among us game rating












It's sobering, sad, and tense, and occasionally, it even has time to be magical. The Wolf Among Us, on the other hand, is less a story of what legends and folklore figures would do with the real world than a straight, neon-colored allegory, a Dennis Lehane nursery rhyme that uses the loss of a fairy tale homeland as a jumping off point to address issues of neighborhood class struggles and possibly the best exploration of immigration that isn't Papers, Please. Fables the comic is very much a product of its medium it's a series of one-off mysteries, random tales of fable life, and more traditional, comic book character studies, showcasing magic just behind the scenes of a real world. Where the game and its source material diverge is in aim and tone. The vast majority of them settle in Fabletown, conveniently located in Manhattan, and you follow the efforts of Fabletown's elite and its sheriff, Bigby Wolf, to keep this new home from falling apart. The premise is this: The land in which all the figures of fairy tales and folklore reside has been overrun (by a shadowy figure called The Adversary, oddly not mentioned in the game), forcing a mass exodus into the mundane-i.e., human-world. That would be an insult if not for the fact that Telltale Games, by way of Bill Willingham's strong source material, is far too talented to waste the premise on violence and grim urban reality for its own sake. In 2014, in a pop culture environment where “make it grim and gritty because we’re ad ults!” is the default and least-inspired approach to everything innocent that's ever been made, The Wolf Among Us feels right at home.














The wolf among us game rating